Utilize Unreal Engine 4 & 5 to design, develop, and optimize experiences for standalone and PC VR platforms.
Port Unreal and Unity games from Meta and Pico to work on the Omni platform.
Unreal and Unity SDK development that exposes backend API through Blueprints, C++, C# and utilizes native input systems to integrate with VR treadmill controller.
Use Unreal's DLC structure to make systems for the creation and runtime loading of user generated content.
Prototype high profile investor demos that integrate our treadmill technology.
Build in-game experiences that combine stereoscopic 360 video and an omnidirectional treadmill.
Engineer a modular and reusable gameplay framework, ensuring scalability and adaptability across a diverse range of games.
Build a VR launcher/home environment in Unreal 5 for a custom VR headset.